optimizing one opening build
Yesterday I revised the ZvP_10Hatch
opening. It was originally designed to counter 2 gate zealot rushes, and now (with the opponent model) it is used to counter expected heavy rushes by terran and random opponents too. I renamed it Over10Hatch
. The basic build order is extractor trick for a 10th drone, overlord, hatchery, and a couple of sunkens to help hold off the mass zealot pressure so it’s safe to make drones and tech.
The changes are small. If you watch casually, you might not notice. The extractor trick is now before the overlord, not after, a careless oversight in the original. The first sunken is delayed slightly, and the second sunken needed to deter masses of zealots is delayed longer. The number of early zerglings is cut back to just the number needed in the worst case. The early game plays out much as before, it only looks as though Steamhammer might be cutting it a little close. (CherryPi’s versus-protoss opening often gives a similar impression. The team knows what it is doing.) You could miss that there is a slightly higher drone count.
A pro would cut it closer, but a pro has good judgment. The way the rest of the game plays out looks different. In the old build, Steamhammer would often narrowly hold the zealots, get lurkers just in time to survive, and use the opponent’s lack of tech to slowly push for victory. With the extra income from the new build, Steamhammer holds the zealot pressure easily, safely gets lurkers, and quickly smashes the protoss with a mass of lurkers and lings. The turnaround in the game looks completely different. The effect versus no-academy marine rushes like UAlbertaBot’s is similar.
I thought it was a good lesson in the importance of an efficient build.
Comments
Edmund Nelson on :
Can you confirm if this paper napkin math is correct? If so this indicates that bot BO's need to be completely divergent from human BO's, given that you get both A: more minerals per worker than a human and B: less benefit from expanding than a human.
I admit I'm an economist and not a computer programmer sooner or later i'll hunker down and learn enough programming to actually make my first sc1 bot, but that day is long away.
Jay Scott on :
Jay Scott on :
krasi0 on :
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MicroDK on :
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MicroDK on :
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