no end of Steamhammer delays
In Steamhammer, I made a change to construction that was supposed to fix 2 bugs, the delay in starting construction for some buildings, and the abandonment of drones whose buildings cannot be started (they sit idle sometimes for a long time before being sent back to work). I figured out a plan so simple that I thought it should work on the first try—but no, in reality it brought enough bugs for Noah’s ark. It was such a setback that my motivation faltered and I have been debugging desultorily. Everything is delayed further.
Meanwhile, AIST S2 tournament registration is opening. No announcement made it my way; I had to seek it out myself. I decided only a couple days ago that Steamhammer should participate again, though I haven’t tested it at all on the map Eddy. Even if I move slowly, the submission deadline is the end of February and I should be ready. It’s possible that tournament prep may cause more delays (last year it caused long delays; this year won’t be as extreme). I may or may not release the tournament version, depending on how it turns out.
I hope Steamhammer 2.2 will be worth the wait. The new map analysis should not affect strength much, though it will affect play to a certain extent. Some critical bugs are fixed, others are pending; if I get them all done, play should be visibly cleaner.
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