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Steamhammer 2.3 uploaded

I’ve uploaded Steamhammer 2.3, including Randomhammer. The previous uploaded version was 2.1.4, the tournament version online since December; version 2.0 played in AIST S2 and I did not upload it to SSCAIT because “it would just be a few days” while I fixed up terran and protoss. Famous last words.

For this version I turned on 2 different debug options. It draws map info, which is mainly where the bases are and who it believes owns them (it says “mine” or “yours” on some bases). It overlays a red dumbell shape which points out the “front line” base where the main static defenses will go, and the point that it tries to center the defenses on; you get to see how wrong it is. I also turned on drawing of reserved building tiles in dim gray. Some tiles around the minerals and gas are permanently reserved so that no buildings interfere with mining. Otherwise, tiles are intended to be temporarily reserved until a building goes there. Rarely, a bug causes causes a building to be canceled without unreserving its tiles, wasting the space.

I’m expecting zerg to be modestly stronger because of bug fixes, and terran and protoss to be significantly stronger. Once the elo numbers start to settle, I expect to see Randomhammer moving up.

Stay tuned for the change list and stuff.

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Antiga / Iruian on :

It may be worth splitting up the races for better feedback / data like many of the other competitors are doing
Steamhammer
Randomhammer
Terranhammer (or some other name)
Protosshammer(or some other name)

Jay Scott on :

It’s a good idea. Random only is a real limitation. But I think of Steamhammer’s terran and protoss more as demonstrations of what is possible than as serious players.

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